
- #Half life opposing force gamebanana mod
- #Half life opposing force gamebanana Patch
- #Half life opposing force gamebanana Pc
#Half life opposing force gamebanana Patch
Opposing Force HD Patch (Missing NPC) by Dakashi_Val (Female Assassin & recruit models).Maestro Fénix's Alien Controller (controller model).LIL-PIF's Reanimations Fix for a Few Weapons by XRGMUser (HD crowbar for "outro_crowbar.mdl" in BS, HD SPAS-12 for "scigun").Improved Classic Security Guards by LonelySpaceBiker (Otis models).Improved Battery Model by Suparsonik (battery model).Human Assault HD Model by Bloodbath Softworks.HD Penguin models by r.sempel (CTF snowman model).HD Multiplayer Models For HL by superpele (DM G-Man, Robo & Zombie models).HD Heavy Turret & HD Miniturret by DGF (ceiling turrets).HD Gordon Freeman (Remade) by Dakashi_Val (new HD models for H.E.V.HD Gonome consistent trousers by /TheWolf (retextured Gonome & Zombie Scientist + improved headless Zombie's textures).HD Barney by ssfcgaslsgo (fixed "player.mdl" for BS).Half Life NPC'S Revitalization Project by BrussTrigger (Male Assassin model).Desert Eagle with rear and front sights by Overfloater.Default Penguin Retexture by Alkotok (penguin from CTF).Corrected Ammo Models by XRGMUser (9mm ammo for the pistol)."HD" Medkit by Suparsonik (medkit model).Half-Life HD Pack v2 by LongNange (edited AI's Gargantua model).Decay Classic Pack by LevTaylor (retextured DY cars + Manta Ray from Sven Co-op).Half-Life: PlayStation 2 Port (barnacle, cockroach, headcrab & sentry turret models).This addon includes all original HD Pack models and textures, some "exclusive" high-def models from PlayStation 2 and Dreamcast ports of Half-Life (including the ones from Decay itself) and some new/improved files made by community, which are similar in style to the official ones.
#Half life opposing force gamebanana Pc
Also, I know that PC port of Half-Life: Decay is almost unplayable (even on Xash!), but since this game is a part of Half-Life series too, I've decided to include it here anyway, because I'm planning to use these models and textures in Decay: Solo Mission when it will be released (and I really hope that it'll happen). I was always bothered that the "classic" Half-Life High Definition Pack by Gearbox didn't contain enough models to fit the atmosphere, so I decided to make this compilation that should fill the gaps.
#Half life opposing force gamebanana mod
there are still two days left to vote for Mod DB's Mod of the Year - vote for Sandpit at Moddb.The current version based on following addons:

There's still lots more planned for Sandpit (follow Sandpit to stay informed) - here's to another 10 years! In spite of best efforts, there was still an annoying bug in v4.0 that couldn't be reliably reproduced during testing and so a day later v4.0.1 was released to fix it. The looming 10 year anniversary of Sandpit meant a lot of work got done in September, October and November of 2018 to get the most important features done in time. Work continued slowly for the next little while, but by the second half of 2018 it was still far from completion. Basis was tidied up and released publicly in 2015 and in 2016 and a new Sandpit was forked off Basis to take advantage of the fixes and structure that it brought. Until then nothing had really been done beyond patching a code-base that was very obviously messy and in need of some love. In 2015 a new job meant more desire to finally get Sandpit v4 to happen. In the background, work on Basis got moved to new Half-Life SDK. In 2013 full-time work rolled around and not a lot of programming got done for fun anymore, but the updates to Half-Life and the release of the updated SDK re-ignited some interest and Sandpit started getting some more attention again. For the next few years Sandpit got lots of updates with lots of features but by 2010 other projects (like Sandbot) had started to take up more time. 10 years ago the first version of Sandpit was released - it wasn't much - just the spawn menu and a few monsters from Half-Life, all based off some VGUI tutorials by Richard Zad at The Wavelength.
